Should the PCs be prosecuted for a crime in a Lunarian city-state, the following procedure can be used to determine the court’s decision. Add up all the relevant modifications and roll 1d20 on the table below.
Type of crime
If the defendant is charged with several crimes, the modifications for all charges are added together.
-0: Minor offense: disorderly conduct, disturbing the peace, fornication, possession of crystal dust, public intoxication, vagrancy, violating curfew regulations.
-1: Misdemeanor: adultery, battery, bribery, deception, disrespect of the authorities, distributing subversive propaganda, fraud, minor embezzlement, minor vandalism, pickpocketing, shoplifting, trespassing, unlawful assembly, unlawful possession of weapons.
-2: Serious misdemeanor: assault, breach of contract, burglary, communing with the deceased, embezzlement, intrusion, major fraud, malicious sorcery, murder of a foreigner, robbery, sheltering or assisting mutants or fugitives, smuggling, trafficking of crystal dust, unlawful trading of antiques.
-3: Felony: blasphemy, extortion, grand theft, kidnapping, libel, manslaughter, minor oath-breaking, perjury, rape, reanimating the deceased, sedition.
-4: Major felony: counterfeiting coinage, desertion, heresy, illegal trade in advanced technology, major oath-breaking, murder, offending the honor of the state, tax evasion, treason, unlawful military activity, unlawful summoning of chaos spawn
-5: Grievous Crime: arson, conspiracy to overthrow the government, devastation endangering the public, high treason, insurrection, rebellion, regicide, sacrilege
Attitude of the judge
1d8 The judge is… Modifier
1. irate -4
2. stressed -3
3. annoyed -2
4. hungover/weary -1
5. bored -0
6. intrigued +1
7. sympathetic +2
8. benevolent +3
Defense lawyer
Not having a defense lawyer gives a -3 modifier. Hiring one costs 100 gp in basic fees. Every additional 100 gp spent gives a +1 bonus on the table below.
1d8 The Defense Lawyer… Modifier
1. doesn’t show up -3
2. is insolent towards the judge -2
3. is drunk -1
4. falls asleep -0
5. is reasonably competent +1
6. is eloquent +2
7. is highly skilled +3
8. is a personal friend of the judge +4
Various circumstances
Charisma of the defendant -3 to +3
Resisted arrest -2
Bad weather -1
Nice weather +1
The defendant is a foreigner/vagrant -2
The defendant has a good reputation +2
The defendant is a friend of the judge +3
The defendant wears ostentatious attire +1
The defendant looks poor -1
The victim is an aristocrat -5
The defendant is an aristocrat +5
Bribes to the judge +1 / 100 gp
The verdict of the court is that the defendant shall be… 1d20 Verdict
1-4. Capital punishment. The methods of execution vary among the different polities: In Issum, the condemned are devoured by Mokar; in Irdonozur, they are launched on a rocket as a sacrifice to the stars; in Zarthoris Plenia, they become food for the vampire aristocracy; in Dervat, they are made into statues by being dipped in molten silver; in Orob, they are decapitated by laser guillotine.
5-7. Fight for their life in a gladiator arena.
8-9. Declared an outlaw.
10-11. Exiled.
12-13. Sold as a slave.
14-15. Maimed (lose 1d4: 1 ear, 2 nose, 3 finger, 4 hand).
16-17. Whipped, 3d4 lashes (1hp damage per lash).
18. Pay fines. Roll 1d8 and subtract the modifier for the type of crime: 1. 1d10 x 1000 gp, 2. 1d10 x 100 gp, 3. 5d10 x 10 gp, 4. 4d10 x 10 gp, 5. 3d10 x 10 gp, 6. 2d10 x 10 gp, 7. 1d10 x 10 gp, 8. 1d10 gp.
19. Released on parole. Must report to court once a week for 2d4 weeks. May not leave the city or carry weapons during this time.
20+ Acquitted!